i have a pathfinding script, that makes the dummies move to a certain seat, while most sit as instructed, some stand there, i even tried to make a failsafe but it still doesn’t fix it
any help?
i have a pathfinding script, that makes the dummies move to a certain seat, while most sit as instructed, some stand there, i even tried to make a failsafe but it still doesn’t fix it
any help?
make them jump if they’re not sat down and at the chair position
i tried, but that didn’t work either
use the :Sit() function. Also, if you don’t have access to bug reports, then make this #help-and-feedback:building-support
nope… still buggy but i luckily found another forum with the exact similar situation to mine. give me a second and i’ll tell you if the forum’s solution helped
I’m guessing that a guy got stuck in the wrong seat and jumped out, but then when the new guy moved in, the debounce was still on!
EDIT: Just inspected, this happened for at least one npc.
yes, i just decided to ditch the jumping part of the script and just weld them when they touch the seat
this is forum: NPC seating problem?
and now it works!!11!1! YAYAYAY