You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
I want to fix NPC’s twiching -
What is the issue? Include screenshots / videos if possible!
Here is video
https://www.youtube.com/watch?v=PWhqN-MHp4I
here is my code
local killer = script.Parent
local humanoid = killer:FindFirstChild("Humanoid")
if not humanoid then
warn("Humanoid not found in killer NPC!")
return
end
local attacked = false
local chasing = false
local ps = game:GetService("PathfindingService")
killer.PrimaryPart:SetNetworkOwner(nil)
local function findTarget()
local players = game.Players:GetPlayers()
local maxdist = 40
local nearestTarget
for _, player in pairs(players) do
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local target = player.Character
local distance = (target.HumanoidRootPart.Position - killer.HumanoidRootPart.Position).Magnitude
if distance < maxdist then
nearestTarget = target
maxdist = distance
end
end
end
return nearestTarget
end
local function getPath(destination)
local path = ps:CreatePath()
path:ComputeAsync(killer.HumanoidRootPart.Position, destination.Position)
return path
end
local function attack(target)
if not target or not target:FindFirstChild("HumanoidRootPart") then
return
end
local distance = (target.HumanoidRootPart.Position - killer.HumanoidRootPart.Position).Magnitude
if distance > 2.5 then
humanoid:MoveTo(target.HumanoidRootPart.Position)
else
if not attacked then
attacked = true
if target:FindFirstChild("Humanoid") then
target.Humanoid:TakeDamage(50)
end
wait(0.25)
attacked = false
end
end
end
local function walkTo(destination)
if not destination then
print("No destination provided.")
return
end
local path = getPath(destination)
if path.Status == Enum.PathStatus.Success then
print("Path found. Moving to destination...")
for _, waypoint in ipairs(path:GetWaypoints()) do
humanoid:MoveTo(waypoint.Position)
humanoid.MoveToFinished:Wait()
if chasing then
local target = findTarget()
if target and target:FindFirstChild("HumanoidRootPart") then
attack(target)
if not chasing then
return
end
end
end
end
else
print("Pathfinding failed, cannot reach destination.")
end
end
local function patrol()
chasing = false
local waypoints = workspace:FindFirstChild("Waypoints")
if waypoints and #waypoints:GetChildren() > 0 then
local randomnum = math.random(1, #waypoints:GetChildren())
print("Patrolling to waypoint:", waypoints:GetChildren()[randomnum].Name)
walkTo(waypoints:GetChildren()[randomnum])
else
print("No waypoints found in workspace.Waypoints.")
end
end
local function chase(target)
chasing = true
if target and target:FindFirstChild("HumanoidRootPart") then
walkTo(target.HumanoidRootPart)
end
end
while wait() do
local target = findTarget()
if target then
chase(target)
else
patrol()
end
end