I just made a script that allows a rig to respond to a specified message that you send via the chatbox! You can use it too!
All you have to do is add a rig to your workspace and insert a script inside of it. Place the following script that is shown down below:
game.Players.PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(msg)
if msg == "Hi!" then
wait(1)
game:GetService("Chat"):Chat(script.Parent.Head, "Hey there " .. player.name, Enum.ChatColor.Blue)
end
end)
end)
Feel free to change the respond message and the message that the rig will reply to! I hope this script has helped you a lot and if it did, feel free to leave feedback down below! I would really appreicate it!
game.Players.PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(msg)
if msg == "Hi!" and (script.Parent.HumanoidRootPart.Position - player.Character:FindFirstChildOfClass("Humanoid").RootPart.Position).Magnitude < 10 then
wait(1)
game:GetService("Chat"):Chat(script.Parent.Head, "Hey there " .. player.name, Enum.ChatColor.Blue)
end
end)
end)
I think this is better, so the NPC only responds if you’re near it.
game.Players.PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(msg)
replies={
["Hi"]="Hey there "..player.name.."."
}
if replies[msg]~=nil then
wait(1)
game:GetService("Chat"):Chat(script.Parent.Head, replies[msg], Enum.ChatColor.Blue)
end
end)
Also this a Classic chatbot script that does this more dynamically you can return the message and do the
game:GetService(“Chat”):Chat(script.Parent.Head, result, Enum.ChatColor.Blue)