Wait, did this print? It should’ve, cause you said the Value
print worked?
It printed my username cause thats what i changed the value to
Alright so the only other assumption, is that there’s not a leaderstats
object that’s Parented inside your Player
Can you check your Explorer hierarchy when you start the game, and head to game.Players.11neptune
to see if you have something named “leaderstats” inside?
Yep there is a folder called leaderstats and before you ask there is a value called credits.
Hm, alright
local Humanoid = script.Parent.Humanoid
local function GiveMoney()
local Tag = Humanoid:FindFirstChild("creator")
print("Event fired")
if Tag and Tag.Value then
print("Found a valid player")
local Player = Tag.Value
local leaderstats = Player:FindFirstChild("leaderstats")
print(leaderstats)
if leaderstats then
print("Found the leaderstats")
leaderstats.Credits.Value += 50
end
end
end
Humanoid.Died:Connect(GiveMoney)
Can you try this script?
17:09:14.974 Event fired - Server - money kill:5
17:09:14.975 Found a valid player - Server - money kill:8
17:09:14.976 Workspace.Normal Dummy .money kill:11: attempt to call a nil value - Server
Heres what got outputted
I swear this is never gonna end 0-0
The only assumption I’m assuming is that leaderstats
is not valid to what you’re trying to find
Try doing
local leaderstats = Player:WaitForChild("leaderstats")
Exact same error as last time why is this so hard ;-;
Ok the only other thing is to show the Explorer hierarchy cause this is getting ridiculous (Preferably where the Script is, and where the leaderstats are when you join the game)
The thing is though, it shouldn’t be defined as nil
if there’s already a leaderstat
object in the Player object? We’ve done tons of sanity checks
The script called PlayerHandeler has the leadboard script
The script called money kill the money giving script
Do show where the leaderstats are when you press play as well, cause that’s the thing that’s confusing me the most
local Character = script.Parent
local Humanoid = Character.Humanoid
Humanoid.Died:Connect(function()
local Tag = Humanoid:FindFirstChild('creator')
if Tag and Tag.Value then
local Player = Tag.Value
print(Player, Player:IsA('Player'))
local leaderstats = Player:FindFirstChild('leaderstats')
if leaderstats then
leaderstats.Credits.Value += 50
end
end
end)
The issue has been resolved through PM’s hopefully
There was a StringValue creator
object parented inside the Humanoid’s Object before even starting the game, which kept resulting as nil
values since they weren’t overridden