It is working !! But how do i set up the remote event now ?
(preferably in replicatedstorage)
put a remoteevent there
reference the remoteevent in client and a server script
fire the remoteevent once the sanity reaches 0 with remoteevent:FireServer()
in the server do this:
remoteevent.OnServerEvent:Connect(function(player)
player:Kick("Out of Sanity")
end)
do i put a script in the remoteevent ?
nah id recommend in replicatedstorage
sorry to bother you more, but remoteevent isn’t taken as a correct argument.
You don’t have to create a Remove Event just to kick the player.
On your local script, you can just add
player:Kick("Out of Sanity")
Note: To see if it actually kicks the player, you need to test it in-game. When you test it in Studio, it will print out in the Output: "Disconnect from: " followed by a string.
thanks, it worked succefully !
You know the bug on this one? The game kicks me without the message only in the output.Server kick message: smth like that.you also have that issue?
I tested it in-game and it works fine. I think it’s maybe a bug from your side? I’m not really sure about that.
It was happening when i was doing the event game.i will test again if its fixed.
Something wrong on me.still doesnt shows up.
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