yea, the one with nothing on it
btw send ur script
yea, the one with nothing on it
btw send ur script
its not doing anything now and look
local UIS = game:GetService(āUserInputServiceā)
ValueCounter = 0
char = game.Players.LocalPlayer.Character
ClickCounter = 0
UIS.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
ClickCounter = ClickCounter + 1
ValueCounter = ValueCounter + 0.01
print(ClickCounter)
game.Players.LocalPlayer.PlayerGui.Clicks.Number.Text = ClickCounter
game.Players.LocalPlayer.CharacterAdded:Connect(function()
char:FindFirstChild(āBallā).Value = ValueCounter
end)
end
end)
local UIS = game:GetService(āUserInputServiceā)
ValueCounter = 0
char = game.Players.LocalPlayer.Character
ClickCounter = 0
UIS.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
ClickCounter = ClickCounter + 1
ValueCounter = ValueCounter + 0.01
print(ClickCounter)
game.Players.LocalPlayer.PlayerGui.Clicks.Number.Text = ClickCounter
game.Players.LocalPlayer.CharacterAdded:Connect(function()
char:FindFirstChild(āBallā).Value = ValueCounter
end)
end
bruh learn to format ur script XD
alr wait lemme test this rq
its still not updating the value
ik wait that was just me formmating it so i can read it
Just double-checking; if the player clicks on the screen, you want the number to go up?
yes its like a click counter for them
bruh the flip is this thing ;-;
game.Players.LocalPlayer.CharacterAdded:Connect(function()
char:FindFirstChild("Ball").Value = ValueCounter
end)
im just really tired since its late and im just trying to get this finished im sorry
yo so heres a problem: the flip is Ball.Value
Shouldnāt it be like Ball.BoolValue or like Ball.IntValue?
oh wait its literally called value ;-;
tell me if its a IntValue or what
well its a NumberValue i dont know the intvalue
bruh send pic of the value in the explorerer (WITH the properties tab)
I see.
Unless you plan on having decimals, use an Intvalue instead
i changed it to intvalue still no differenceā¦
ik that was just a side thing
anyways currently tryna figure out why UIS aint workin
everything is working, but the value just dosent wants to be updated
Yea no i found a lot of problems lol
so first of all my mistake, put it under startercharacterscript instead
second paste in this code
print("hi1")
local UIS = game:GetService("UserInputService")
ValueCounter = 0
print("hi")
char = script.Parent
ClickCounter = 0
print(char)
print(UIS)
UIS.InputBegan:Connect(function(input)
print("e")
if input.UserInputType == Enum.UserInputType.MouseButton1 then
ClickCounter = ClickCounter + 1
ValueCounter = ValueCounter + 0.01
print(ClickCounter)
char:FindFirstChild("Ball").Value = ValueCounter
end
end)
now for some reason the UIS aint firing and I have no idea why
Maybe because itās in startercharacter?
Idk Iām just guessing
Pretty sure it should work in startercharacter, I had another project that worked, lemme check that one rq