Object flings with VectorForce

I’m trying to make some kind of rocket which basically flies into the air.
I’m using Vector Force and it works great when I use one part but when I add more stuff to the rocket it starts flinging around the map. It probably has to do with the balance of the objects but how do I fix that?

Kinda looks like this:

Most likely to do with the force not being applied at the center of what I assume your model.
refer to this to find the center: