PLUGIN | Object Placer

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Object Placer is pretty self explanatory. Select a Parent, Then the object. And move your mouse to
place down objects. (LMB of course). When you are done placing, Press X to close it.
When closing the Plugin the Parent and Object turns to the defaults.

Moved to Community Resources

Link to Plugin


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Currently there are 4 main options.

Click to view!
  • Object: Select an Object or Model to place (Model requires Primary Part!!!)
  • Parent: Default is workspace, But you can customize this by clicking on anything to make it the Objects Parent. RMB the button to select the objects current parent.
  • Random Orientation: Rotates the Object or Model randomly on the Y axis only.
  • Surface placing: Makes the Object or Model place on the surface of mouse target.

Keybinds

Click to view!

There are 4 keybinds that you can set for instant use and also 1 in case you move the UI out of bounds of the screen.

  • Object whatever you have selected (base part or model) will start placement mode (make sure you set a parent before hand else will go to workspace)
  • Parent which uses the currently selected Object as the placements parent.
  • Selected Parent as Parent. If you want the objects current parent as the parent use this and it’ll quickly set it then start placing.
  • Move UI in case you accidentally throw the Menu out of the screen you can easily get it back by re adjusting the position with a keybind. Also available within the menu next the exit button. (located top left)

The keybinds are easily found by searching for “[ObjPlacer]”.


Placement Settings

Click to view!

When you enter placement mode, you’ll be greeted with the Placement Settings menu. This menu allows you to manually set a few things.

  1. Objects rotation, XYZ rotation for the Object you are placing
  2. Rot increment (Rotation increment) which is the degree it rotates every time you rotate it [C, V - Left, Right rotations]
  3. Grid snap which snaps the object to the a grid you can input, no value or 0 = no grid.
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MODELS REQUIRE A PRIMARY PART! FOR PARTS IN PARTS, THEY NEED TO BE WELDED TO A MAIN PART

Thanks for checking this out!
Any questions, errors or bugs found?, Contact me on Discord: Nanite#0684
or DM me on here!

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