This is definitely much better than the previous version.
One thing I would change is separating the allocation policy from the allocator itself.
I would avoid wrapping the whole thing inside closures or making it look like OOP. A pool is fundamentally just two pieces of state:
- allocated objects
- free slots
That’s very similar to how memory allocators work. They don’t shift the entire memory block every allocation - they simply track which slots are free.
For example:
local allocate = 32
local stack = table.create(allocate)
local free = table.create(allocate,true)
--fill
for i=1,allocate do
local claim = next(free)
free[claim]=nil--claimed
stack[claim]=Instance.new("Part")
end
warn(stack,free)
--free
for unclaim=1,allocate do
stack[unclaim]:Destroy()
stack[unclaim]=nil
free[unclaim]=true
end
warn(stack,free)
I would also avoid putting a max check inside the pool itself. That is application-specific policy, not allocation logic.
If one system wants a maximum of 32 objects and another wants 512, I’d rather have the caller decide whether to allocate or destroy instead of making every claim/free go through that branch.
This keeps the allocator self-contained and reusable.
Sometimes the simplest solution really is just a couple of tables and a few lines of code.