It’s been a few months since I’ve uploaded a post in general, however since I don’t have access to bugs and issues on the forum, I’m second guessing myself as to if this is a bug or a scripting issue.
Some arbitrary parts of the map and one of the golf balls that I am playing with (for a split second) disappear, then reappear, causing my scripts to malfunction. I’ve reinstalled roblox, checked for codes destroying certain parts of the map, but all to no avail.
You’re not alone here. Whenever I make 2-D Camera Angled games, visibility clipping like this always happens. I think it’s a bug that has something to do with the graphics quality render distance. It always seems to happen randomly, but I’ve noticed that when the graphics quality is turned all the way up it doesn’t happen or just happens significantly less. Not that that’s a good solution, because not every player is going to have their graphics all the way up, but just to help further locate the issue. Here is a previous thread on this that I was involved in:
The reason why it was flickering was because anytime the ball would be in a state of not moving, the script would pick up the unit of the velocity of the ball (which is zero zero zero), and would return NaN. Now as of why it clips (the ball and some parts of the map) is a reason that I don’t know as of yet.