I really like it. The way the boat goes over the waves reminds me of Sea of Thieves
P.L. here whoop lol
I really like it. The way the boat goes over the waves reminds me of Sea of Thieves
P.L. here whoop lol
Things i would consider adding are, (if your planning to impliment swimming) is change either camera setting or lighting settings to colour the screen blue depending on if the camera is colliding with the mesh or not, you could even increase the darkness as the camera got lower, making the sea get darker and spookier as you get towards the bottom.
Definitely! I already have something like this planned, though im early-ish in the development process.
Wait, is that in Studio? Or Blender?
alright, thanks! I’ll try it, and see if I run into any issues.
he imported it from blender and gave it a water animation
it in a program called “Substance designer”
The best part with adding a Normal map is that I realized even the waves that are 200 tris look just as stunning, meaning I don’t need to use high poly waves!
These waves look great. I wonder if the incoming mesh deformation features will make it possible to animate them to create a real alternative to terrain water, which is currently full of limitations.
Wow, this is absolutely spectacular! I hope this project ends up being added natively to studio someday!
I would love to see this fully fleshed out with the swimming and drowning mechanics you were talking about. Are you going to release this as a model or plugin or…? Even just a tutorial series would be awesome. Keep up the great work!
Looks amazing and very detailed!
Fantastic! Looking forward to seeing it. Take care!
Will the working waves become a free model soon?