I put the print statement at the beginning of the click function. Nothing printed.
Guess what, I fixed it. Somehow.
Putting the click function in this function below worked. For some odd random reason.
editPointsButton.Click:Connect(function()
if gui.Parent == script then
for i, v in pairs(game.CoreGui:GetChildren()) do
if string.find(v.Name, "mainGuiFE2Zipline") then
gui = script.mainGuiFE2Zipline:Clone()
v:Destroy()
end
end
gui.Parent = game:WaitForChild("CoreGui")
-- I put the function here.
else
gui.Parent = script
end
end)
Might’ve had something to do with an unnecessary return
?
Likely, thanks for helping though! Most people just reply one time and leave.
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Sure thing, sometimes you just got to tinker with your code a bit. I was a bit lost with what was causing the issue, but I at least tried!
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