[OLD] SmartBone - An optimized module for Dynamically Simulated Bones

is there a tutorial of the module?

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The post itself has all the instructions you should need. What part are you struggling with?

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explain the steps you didnā€™t tell me how

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nah you should go read the documentation smh,

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where is the documentation? also what do you mean by that

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is there anyway to lock a bones rotation axis or movement axis, and also limiting how far a bone can move relative to its parent?

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This would be incredibly useful. Looking forward to it!

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Hereā€™s the latest version of a cape using SmartBone for anyone who wants an example:

SmartBone Cape Example.rbxl (59.3 KB)

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The documentation is the post itself

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Its also almost impossible to do unfortunately. If you move a bone, the collision of the mesh remains the same, which makes it impossible to detect collisions easily

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OH GOSH! okay! i actually managed to get something haha.

https://gyazo.com/8585b67571d71273f5b2231e43d3b527

still needs fine tuning but thats actually so cool

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How can I prevent my cape from bouncing when my character stops moving or jumping, and also how do i avoid the cape from passing through my character when I move backward?

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Collisions arenā€™t added yet, but they will be soon.

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Idk why my cape is not work. I setup the mesh model with bone but It nothing works
I do like a Example cape

my cape

Example Cape

Uploading: RobloxScreenShot20230301_180810701.pngā€¦

This is my place
TestCap.rbxl (60.2 KB)

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You did not add the ā€œSmartBoneā€ tag to the cape mesh.

To do it, first select the cape, which is in your case called ā€œCubeā€

image

After that, open the Tag Editor in the View tab.

image

When you have this open with the capeā€™s mesh selected, click ā€œNew tagā€ and type out ā€œSmartBoneā€
You will then be able to check the box, enabling SmartBone.

image

After that, it will work as intended.

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Nice. Added a little bit of magic to the source code in order to handle directional velocity, allowing me to walk backwards without it going inside of my character. Fake collision!

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can I see how itā€™s done? what changes did you make on the source?

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This is amazing, Iā€™ve been trying to replicate that but to no avail, could you give any instructions?

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Please, still looking forward for your help to help me make something like this! Iā€™m really in need

We seriously need an update to this, Iā€™m not a math person to be able to change this module to my needs, but we depend on you and donā€™t abandon us.

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