OnUpdate Not Being Fired Cross Server Until GetAsync Used

I would look into using MessagingService at this point

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While the MessagingService does exist, it is a bit clunky potentially having to rely on 2 services instead of 1. This also doesn’t help games that assume OnUpdate to work, and developers who still use it because it wasn’t been deprecated yet.

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Seranok has confirmed at RDC 2019 that this function will be deprecated last year due to the messaging service and potential new DataStore system. This means that this will not be fixed.

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