ohh yeah i joined and it was just a baseplate - got a bit confused there. will you add the UI implementation?
thanks for making a test place anyways though
Itâs made to help people understand how to use the module. I had AI make the UI, so it at least looks okay. AI also wrote part of the local script for the UI because I donât want to have to write a couple hundred-line script for a UI when people will take it and do not understand how to use the module.
Excellent, thanks for the V2 version, I am going to check it out.
1 ) Does the remote events on the server side have any anti exploit checking? Such as spoofing, validation of variables passed and such?
2 ) Other items I was thinking about is can someone slam a bunch of invites and players get slammed with Accept message, should there be a built in cool down to do invites, that then increase to a higher cool down for the person sending them, and perhaps even a max⌠so like to start with you can only send an invite once per second, which as they do say 4 in a row increases to 3 seconds, etc⌠and would keep increasing⌠and perhaps halt the sending invites if it is faster then what a human would manually typeâŚ
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and the max could like a tunable variable, like lets say I have a squad game , of 4 is the max on a team. the max invite could be set to like 6 per round, so they can invite more then the squad since some might not accept, they still have a few more to send outâŚ
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does this have data store in it, or know, after a team is teleported to a sub game of the main lobby, when they go back to the lobby the same team still exists? giving some time for the team to come back to the main lobby⌠if they do not come back in X amount of time, they are automatically kicked from the team⌠there would need to be code that checks the game to see if the players are back in the main lobbyâŚ
Note, when I edit the testing demo place in Studio, it has a bunch of errors⌠I sent them to you in a private message to look atâŚ
Thanks
Also, can you provide a few screen shots how the party system working?
Is it using Topbar, or where is the UI icon at?
Thanks
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Most of the remote calls that are built in have some sort of checks. Like InvitePlayer checking if they have the invite permission, CreateParty checks if they are already in a party, etc⌠You can check out the if statements in the Remotes module in the system.
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No, thereâs no actual cooldown invite as of now. I can look at adding it to the system at some point, but should also be fairly easy to add in yourself. Could do something in where-ever the remote is being handled, have a table with invite cooldowns. The only âcooldownâ for the invite system in my code is how long it takes for the invite to expire
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Would be do-able yes but that kind of depth would probably have to be done by you, since if I modified the party system to base on that, it wouldnât work for everyone
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No, thereâs currently no built in data store for it. I will look at adding it in the next update, along with a basic invite cooldown.