[CLOSED] Hiring Free Lance Builder for Rise of the Dead

About Us

Hello, we are Helix Nebula Studio. The development team behind the recently popular Rise of the Dead.
We’re looking for builders who are looking for a casual job in building Rise of the Dead’s world of Wrighton Dale.

About Me, MXKhronos

I am very lenient and open minded, don’t worry about asking the wrong questions. If you have a question, feel free to ask anything.

The Team
@mxkhronos - Game Director
@daniilpupkov80 - Animator

You can join our Roblox group here: Helix Nebula Studio - Roblox

About The Job

We are looking for a builder who would want to join us as a free lance builder who is capable in replicating the building style of the game Rise of the Dead.

Example of game's environment style



I like to keep things simple, direct and obvious.
Some assets will be provided

Example of object interactions

The game has a interactable feature where player’s can interact with stuff. Here’s an example of an interactable object with a message dialogue.

These small interaction dialogues can represent which the player’s character’s thoughts. For this, you don’t need to know much about scripting, it’s as simple as that.
image
image

Here’s an example of a door interactable.


The destination attachment is where the other side of the door lies.

local Interactable = require(game.ReplicatedStorage.Library.Interactables);
local door = Interactable.Door();
door.Name = "Bedroom Door";

local RunService = game:GetService("RunService");
if RunService:IsClient() then
	local player = game.Players.LocalPlayer;
	local modData = require(player:WaitForChild("DataModule"));
	local missionPassProgression = false;
	
	door.CanInteract = false;
	door.OnTrigger = function(self)
		if missionPassProgression then return end;
		self.Label = "I should talk to Mason first";
		if modData.GameSave and modData.GameSave.Missions then
			local missionsList = modData.GameSave.Missions;
			for a=1, #missionsList do
				local missionData = missionsList[a];
				if missionData.Id == 2 and (missionData.Type == 3 or missionData.ProgressionPoint >= 2) then
					self.CanInteract = true;
					self.Label = nil;
					missionPassProgression = true;
					break;
				end
			end
		end
	end
end;

return door;

This bit is connected to a mission within the game, this may look a bit complicated, but try to take some time to understand it. If you need help, feel free to ask.

What you will be doing

  • Casual work, we are not hiring full time or part time, this is more of a free lance.
  • Creating assets such as furniture, structures, props, etc. on request.
  • Decorating the world with an appropriate amount of the assets on request.
  • Adding creative interactables to make the world interesting. (Some may require scripting knowledge and the game’s lore so please ask permissions before you add any)

Payment

We are currently only paying Robux per asset. Following the table below,

  1. For the expected time to create, exceeding those time won’t be overpaid and you are allowed to stop building if you like. You will be paid based on how complete the model is.
  2. For the detail level, based on the game’s visual style, detail in a specific prop isn’t as important, the overall detail of the environment is what we’re looking for.
  3. Scene design is an asset of it’s own. You will be using the assets you made to decoration areas of the map.
  • [1-10 minutes] Low detail models (Basic table, chair, ceiling light) = 100-700 Robux
  • [10-30 minutes] Medium detail models (Structures e.g. Buildings, trees) = 700-1500 Robux
  • [30-1 hour] Scene design (Scene design e.g. Assigning props to areas, decorating interiors) = 1500-2100 Robux.

Example:
You were requested to make a table, chair, TV and a lamp as low detail model, and then you are requested to decorate a apartment which I made with those assets. The calculation will be:
Low detail models * 4 + Scene design = You will be paid (1900 to 4900) Robux.

Building Trust

I’ve gotten a lot of scammers request pretending to be a builder before and wasted my time so I’m pretty cautious and so should you. If you are genuinely interested in this project and want to become a long term builder at Helix Nebula Studio, we will be following this procedures.

Before I accept you on board, I will need to see your portfolio and proof of work if you have any.

  1. Do not build anything without prior agreement, If the asset isn’t something I requested for, I may not pay for it.
  2. We will start off slow. I’ll request for a low detail model and share some references on what it should look like.
  3. If you can build it, just let me know you are agreeing to build it and negotiate a price based on how long it will take to build the prop.
  4. After it’s built, you can send me images of it and I will pay you the promised amount Robux then you can send me the prop.
  5. Repeat until we both agree to move on to higher stages like medium detail models and finally scene design.

Contact Us

Please contact me here on the Developer Forum if you are interested or have any issue with the post.

Requirements

Your timezone should be between GMT+4 to GMT+12
You must be 13 years or older to apply.

Thanks for reading!

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