Hi! I am 25 years old and I’m offering my services as a 3d artist and blender/substance painter teacher . I’ve been making models in blender as a hobby for a few years and I would like to see my models used in a game. I can make low poly or high poly props, weapons, characters, mobs, vehicles, etc. I can’t make hair or trees… I know how to uv map, rig, do basic animations and create textures using pbr workflow.
I am available for two to three hours everyday (sometimes more in weekends). You can contact me any time on discord. You will be put at the end of the list. For an additional fee I can put you at the top.
Payment
I’m mostly looking for commissions, but if your game is interesting I will accept percentage. Prices depend on model complexity and are negotiable.You pay 50% when I start working on your model. My preferred payment method is Paypal but I also accept robux.
Prices:
Tutoring 15$ or 4700 robux an hour
Weapons
10$ - 30$ or 3000 R$- 9000 R$
Armor/characters
30$ - 100$ or 8500 R$ - 30000 R$
Helmets
20$ - 60$ or 6000 R$- 18000 R$
Mobs
40$ - 120$ or 11500 R$ - 34000 R$
Vehicles
40$ - 120$ or 11500 R$ - 34000 R$
Models without textures are cheaper than listed price!
Texturing finished models - half the listed price
Models with PBR textures add 20% price
What are PBR textures?
PBR textures are more realistic.
I had he make a boss/npc/model (as seen in the pictures above).
The entire process took 3 days from start to finish. He provided frequent updates on milestones and continuously provided multiple versions of the model for any reference. The end product was beautiful and stunning. It came complete modeled, uv done, textured and rigged for animation.
Highly recommend and will be having him do most of my future projects / requests.
That’s a very wide and diverse portfolio you’ve got! I like your style. I can tell you shouldn’t have a problem finding work. (I might hire you some time) You should experiment with like a low-mid poly with PBR. I think it would be interesting because usually, big maps I tend to go for less polygons for better performance, but also like the PBR look of things. But overall, wonderful work!
As time goes on, more people will know what it is. Also, the people that know of it now are typically the people you want to be hired by. (Experienced people)