(not really visible on this scale but it helps a lot to get rid of tiling on large scales, thank you for adding this to parts and not just terrain)
And here is a cool hack I found!
Combining custom materials with smooth terrain can wield great results, even for architecture!
I made a normal carpet material that replaces the brick material for smooth terrain. I also made another variation of the carpet that’s a bit worn out and water damaged.
Using the paint tool we can paint in the second material to add a little variation to the carpet to break up the monotone look of it, and add more realism.
Where do I even begin?
First of all, thank you for this incredible update. Been waiting for ages for this feature.
Now…
After 20 reverts, many days of practice and constant research, and time spent in several apps, I have finally finished making my main project “The Voyage” compatible with this astonishing feature.
Here are some screenshots of Before/After, then I will show several screenshots of the map with new materials.
I’ve only got one image so far, but our development team has been playing around with custom materials with our builds, and we think it’s turned out great! Here’s a picture of one of the ports in-game: