Not trying to start an argument, but the other specified module is also open source, and you can also change it.
1 Like
The real question is, does this support Novemnonagintillion which should be written as NONONGNTL, also known as 1x10^300 or 1e300.
Besides that, this seems pretty cool. You support a amount of numbers which is good enough for most games. You should probably use
return function()
end
rather than
local module = {}
function module:Convert(...)
end
return module
so people can just do
local module = require(…)
module(2342456781)
rather than
module:Convert(2342456781)
1 Like
This module is coded much shorter and more understandable.
it doesn’t support but i can add in today’s update
Amazing! Great job! this module makes life way easier
1 Like