How would I make it so that the inventory numbers would reset when a tool leaves the inventory? Right now I’m using a menu to choose a loadout and when the loadout is chosen, any items in the inventory are destroyed. The number key for the inventory doesn’t reset, Ex. I have 2 tools and reset the inventory with another tool, instead of becoming 1 the tool can be equipped with 3
Just put a delay before giving the tool. Something like
for i,v in ipairs(Player.Backpack:GetChildren()) do
if v:IsA("Tool") then
v:Destroy()
end
end
if Player.Character and Player.Character:FindFirstChildOfClass("Tool") then
Player.Character:FindFirstChildOfClass("Tool"):Destroy()
end
wait(2)
for i,v in ipairs(Tools) do
v:Clone().Parent = Player.Backpack
end
untested code
How can you save tool positions when dying and stuff?
its a cool inventory system, but can i suggest about could u make it more the inventory system look like in the r6 dance Roblox game
thx