Optimization problems?

I’m wondering if CSG and meshes cause more lag. From other posts I see, I get mixed reactions from no to yes.

Are there any causes that makes the answer change?

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They aren’t inherently more expensive, they’re actually less expensive since they’re just one object used to represent what would otherwise be a lot of objects.

However… it’s also really easy to add a ton more complexity to your place when you’re using CSGs without being as conscious that you’re doing so. That really pretty chair CSG that you designed, while cheaper than doing the same thing with normal parts, could easily have the same cost as dozens of parts, and that can add up fast.

Just keep in mind that they aren’t a get out of jail free card that lets you use as much / as complicated geometry as you want and you’ll be fine.

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Are you talking about lag or frames? They’re two different, non-interchangeable terms that will give you different answers for your question.

I’m talking about frames.

Meshes are good, if you’re using it as a replacement option for CSG. It’s much more efficient, if you use it correctly. If you don’t know what you’re doing, you can easily add up on polygons.

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