Hi yall, I am want to create a endless terrain illusion for my game. So far I got some mountains as barrier. But it dosen’t look good.
Instead of the mountains, I want to make some illusion of never ending terrain. I thought of making barrier via terrain editor. But I dont like the added voxel count witch can lead to performance decrease.
Skybox like in CS2 isn’t bad option. It looks good and it dosen’t have that much dependency on system resources. But you need to have some game boundries. I am working on RP somewhat open world game.
Last thing I found is to use giant mesh to simulate the terrain. But is this a good option? I don’t want to worsen the optimalization.
So I am asking what is the solution how to make a endless terrain illusion. It dosen’t need to be endless. I have a script that does simulates a 3D atmosphere with horizont.