Optimized Endless Terrain Illusion

Hi yall, I am want to create a endless terrain illusion for my game. So far I got some mountains as barrier. But it dosen’t look good.

Instead of the mountains, I want to make some illusion of never ending terrain. I thought of making barrier via terrain editor. But I dont like the added voxel count witch can lead to performance decrease.

Skybox like in CS2 isn’t bad option. It looks good and it dosen’t have that much dependency on system resources. But you need to have some game boundries. I am working on RP somewhat open world game.

Last thing I found is to use giant mesh to simulate the terrain. But is this a good option? I don’t want to worsen the optimalization.

So I am asking what is the solution how to make a endless terrain illusion. It dosen’t need to be endless. I have a script that does simulates a 3D atmosphere with horizont.

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Check out suphi’s infinite terrain. Runs on the client so it isn’t expensive on the server and its genuinely infinite terrain. Add invisible walls to prevent them from exploring too much

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this one? Infinite Terrain Plugin - Resources / Community Resources - Developer Forum | Roblox

Yeah, its a bit tricky to set up in the beginning but works like a charm after you figure it out

ohh alright thanks, I tought that was some terrain generator alternative. Thanks mate.

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is there a any alternative? I dont know how I can make it so it only generates after current terrain ends. And I am concerned about the voxel count.

Yeah, if you just want the illusion, then build with terrain outward and put invisible walls wayyy before the extension to that players cant venture into the void. Its what most games do

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