Optimized Interactive Grass Plugin

well the radius system is good because it’s distance, occlusion culling is for objects that are not in view of the camera, such as objects behind the player’s field of view. It’s important not to do it every frame though as that could cause performance issues, this would allow the code to skip animating grass that is not seen by the player. It would be best to incorporate it into the radius calculation, so if the object passes the radius calculation it is checked for occlusion or vice versa

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are you not gonna update the model?

V.5 Release Notes

More WindShake Optimization :leaves:

This was just a small optimization update, enjoy!

I saw your stream and can’t wait to start using yours lol

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