Optimizing code to destroy tycoon model

Glad that I helped, but I found out this behavior isn’t enabled by default, hence why there is lag, probably because of memory usage as currently, parts on the client only get parented to nil. You can enable this behavior by checking ReplicateInstanceDestroySetting to Enabled though. More information:

UPDATE: I didn’t see the latest message in the post stating that it is enabled by default :sweat_smile:

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