However, it starts to glitch out for no reason after a set amount of time. I’m thinking it has something to do with the code
-- Variables
local RunService = game:GetService("RunService")
local NoteBookPrimaryPart = game.Workspace:WaitForChild("NotebookJ"):WaitForChild("PrimaryPart")
local R6xer = game.Workspace:WaitForChild("R6"):WaitForChild("center")
local LockerPrimaryPart = game.Workspace:WaitForChild("Locker"):WaitForChild("Primary Part")
-- Variables for Orbiting
local Speed = 0.02
local Speed2 = 0.01
local i = 0
local ind = 4
local distance = 8.5
local distance2 = 9
local Angle = math.rad(0)
RunService.Heartbeat:Connect(function()
i = i + 1
ind = ind + 1
NoteBookPrimaryPart.CFrame =R6xer.CFrame * CFrame.fromEulerAnglesXYZ(-i*Speed, Angle, i*Speed) * CFrame.new(0,0,distance)
LockerPrimaryPart.CFrame = R6xer.CFrame * CFrame.fromEulerAnglesXYZ(ind*Speed2, math.rad(55),ind*Speed2) * CFrame.new(0,0,distance2)
print(i)
end)
i know you want a fix to your system you have right now, but is there no way that you can do this with tweens? you would have to rely on the math matching up perfectly