Orbiting particle effects don't keep up with moving character

Why is it a WeldConstraint? Those things are very buggy. They randomly position themselves at 0,0,0 for no reason if you set it wrong.

you just cframe the part on the hrp and make the weld part0 on the part and part1 to the hrp

You can but you need to change the CFrame too.

yeah but it shouldnt mess up anything because its going to spin around that’s all. not moving positions

It moves positions when it spins around, that’s what I meant.

well i dont know the theory of welds so yeah if that’s not working then just go with firing it as all clients

It works!
working staffaballs

Even though I figured out what to do by myself I’ll mark your reply as the solution because you helped me get there. Thanks!

1 Like