Oscillating Wing Vortex Trail Effect

Why wouldn’t that work? I’m confused. You can code the particle emitter to change dependent on different things. Transparency, enabled, spread, etc. You could also tween the attachment position/offset you place the particle emitter under in the hierarchy tree/object browser via a script.

If you mean “displacement” as in the wavey effect, like shown on the left of this image:
image

Then, that ‘wavey-ness’ is caused from the movement of the object(plane) itself. That’s what it seems like anyway- if the plane turns, then the particle attached will as well.


You may or may not be aware of these recourses:

It proves that you can program wind effects yourself, but it takes work/programming knowledge. Maybe that helps, maybe it doesn’t. :person_shrugging:

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