This uses the editable mesh’s beta, for this to work you need to enable it in your beta feature settings.
When first experimenting with the module, run the game from the server. DO NOT, run it in player mode. This is because the module is being called from the server and editable meshes (as of now) do not replicate to the server.
There are only (as of now) 3 different pools.
Future plans:
Add more blood pool textures.
Add more ways to customize blood pools.
Directional blood pools depending on the surface angle.
Late reply, but I managed to fix it! I also added a better version of debris service named DebrisGobbler
I removed the “GetVertices” functions and replaced it with “GetUVs.”
Lastly, I also updated the Editablemesh initialization process.
Hey! I know this is outdated, but just to let you know, with your module, we aren’t able to use your mesh due to us not owning it.
Downloading it and re-uploading and adjusting the code accordingly seems to solve that problem, but it also causes another one to arise:
The Blood pools appear like this, any idea how I could fix this?