This is awesome, I can’t wait to see this be a regular thing used in games.
The only feedback I have for you is that the head seems to be positioned too low, especially for those who have neck accessories. I personally use a hoodie accessory and it really looks odd with your rig, other than that everything looks great!
The model and place file have now been updated with a new version 2 rig! This rig is all around better than the last with much cleaner UV mapping, hand and feet weighing and general fixes.
This also now includes 2 rigs, one with hand weighing and one without, this is due to some Roblox emotes rotating the hands to abnormal rotations for blocky rigs. Use the hand weighed rig if you don’t intend to have Roblox emotes enabled.
(also yes i fixed the stretched hand and feet issue)
thats a great shirt for checking for uv mapping errors lol, gunna be using it from now on to clean up and fix these small errors, will let you know you when i update the model
Not sure if you saw @Manachron’s post but certain attachments like WaistRigAttachment dont attach correctly and it seems like you cant even adjust the attachments on the accessories to fix it either.
this happens when there is rthro proportions applied to your character, will look at a way to fix it but id most likely need to make an entirely new rig specifically for rthro