there?
yes, player.Character:WaitForChild blah blah blah
so I gotta do: character(instead of player?).Head:WaitForChild(“OverheadGUI”)
check reply above ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
ServerScriptService.OverheadGUIScript:30: attempt to index nil with ‘WaitForChild’ - Server - OverheadGUIScript:30
send full screenshot ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
with the current script you have
edit: this is taking too long, why not just use the model i sent you
because the model doesn’t have the team display. The script:
local Players = game:GetService("Players")
local rankInformation = require(script.RankInformation)
local connections = {}
local overHeadTemplate = script.OverheadGUI
Players.PlayerAdded:Connect(function(player)
connections[player] = player.CharacterAdded:Connect(function(character)
local newOverHead = overHeadTemplate:Clone()
newOverHead.PlayerName.Text = player.Name
newOverHead.PlayerTeam.Text = player.Team.Name
for _, info in pairs (rankInformation) do
local isPlayerInDivision = player:IsInGroup(info.groupId)
if isPlayerInDivision then
newOverHead.PlayerRank.TextColor3 = info.color
newOverHead.PlayerRank.Text = "<i>".. player:GetRoleInGroup(info.groupId) .."</i>"
end
end
newOverHead.Parent = character.Head
end)
end)
for i, v in pairs(game.Teams:GetChildren()) do
v.PlayerAdded:Connect(function(player)
player.Character:WaitForChild("OverheadGUI").PlayerTeam.Text = player.Team.Name
end)
end
Players.PlayerRemoving:Connect(function(player)
if connections[player] then
connections[player]:Disconnect()
connections[player] = nil
end
end)
Another alternative:
local function setupStats(player, head)
--set up the gui here
--"head" is the player's character's head object.
end
local function onPlayerAdded(player)
player:GetPropertyChangedSignal("Team"):Connect(function()
if player.Character then
local head = player.Character:FindFirstChild("Head")
if not head then return nil end
local alreadyExistingStats = head:FindFirstChildOfClass("BillboardGui")
if alreadyExistingStats then alreadyExistingStats:Destroy() end
setupStats(player, head)
end
end)
end
Players.PlayerAdded:Connect(onPlayerAdded)