Override || Devlog #4

Override || Devlog #4

Override – Development Log #4
By TasmanianMate


INTRODUCTION

This topic will be used to explain the development of Override and share progress over time. Currently, this will only be used for Override before game phase Beta is launched. This topic will will include updates on new systems, improvements and just overall general changes as the game is futhermore developed.


ABOUT THE GAME

Override is a FPS experience focused on a fast paced shooter game. Essentially the idea is a players have “cheat abilities” (Flying, Wall Hacks, Aimbot etc) which they are able to use while playing in a certain gamemode. The goal is to have a polished FPS system with a unique add-on.


DEVELOPMENT LOG

Update #1 – Maps expanded

In the 2nd devlog we fully finished maps, atleast thats what I thought. Over the course of time I noticed how it wasnt big enough for the server size. Luckily our builder who has been doing a fantastic job with his work agreed. He quickly got to work and expanded all three of our maps by adding new sections. We hope the maps now will better fit our server size and create a more fun experiance for our players! Again, thank you to our builder for his hard work, quick building and stunning final work! (What we changed: Kitchen, added above area cabinets/more open areas. Subway, added vent system and 3 more rooms, Classical, added more cover and a bigger underground system.

Pictures:









Update #2 – Weapons System Done

Over the last 3-4 months our developers have been working non-stop to finish the weapons system.
We first finished the models and then revamped the models 2 more times. Our animations developer then begun animations which 2 weeks ago we finished implementing them. Last month we started working on sounds which our developer finished last week and were implemented 2 days ago. Our VFX developer has also been working the entire time to create the perfect types of VFX for muzzle flashes and bullets. The programmer for the team has scripted the entire program all by himself with perfection. I couldnt be more grateful for the team and couldnt have done any of this project without them!


Update #3 – Round System

In between this devlog and our last we finished the round system + gamemode/map voting. Its taken a long journey to perfect this part of the game aswell. The UI developer for the team has done a fantastic job creating the perfect UI to every single last detail! Our programmer has done a great job programming it to every detail that I could possibly want and seriously only took him nearly a day.


CURRENT STATE

The project is still in early development but the main systems are starting to come together. Weapon system finished, round system finished and all abilites done. 50% of game is done.


WHAT’S NEXT

Next devlog the main menu should be complete and functioning. We might possibly start death animations + VFX. My main focus is perfecting the main menu. Alot of planning will be happening in the backround!


FINAL NOTES

This thread will continue to be updated as more progress is made. Feedback is always useful and helps guide improvements during development. Discord and Roblox link for our studio will be in the next devlog as well as many other things. Projected: 3 weeks.


Links

Discord: Override Operations
Group: https://www.roblox.com/share/g/181818120

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