Oversized / prop / game-breaking UGC items should be marked and have an option to be restricted

100% agree with your sentiment. I want to be given the tools to make the decisions in whichever way I want, for my particular game. I don’t want Roblox or another entity making those decisions for everyone. The key problem here is that we have no way to reliably query the size of a particular accessory (or more generally, the size of any mesh).

The most useful thing for me would be the ability to “normalize” meshes: rescale them to be the size of their parent part, and offset them as well so that parts accurately bound the rendered meshes. I want this feature for both MeshParts and DataModelMesh parts - the latter in particular because when this feature is enabled DataModelMesh.Scale property should be based on the size of the part, which gives us a reliable way to compute the actual size of any mesh while still allowing us to make the meshes really huge.

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these are not game breaking, the game breaking assets are the infinitely big ugc like capybara or the skybox ugcs, and ppl who own them can still play any R6 game with em, there’s literally no solution to detect their size and position because you can’t read those bypassed ugcs, only if accessories were meshparts but roblox doesn’t even let R6 have meshpart accessories

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