Parallel Lua Beta

I’m very interested in the implementation of the global container. How would access across multiple VMs work, and would things like metatables and table addresses stay the same?

Also, it would be amazing if we could manually create and manage threads from a single script. My games use a single-script architecture, meaning all of the logic is separated into modules called from a single script and local script. I know many others work the same way, however this wouldn’t work too well with the new actor system.