Hello! I’m unsure how to track the performance metrics of my parallelized scripts through the MicroProfiler and Script performance. I am using a version of A-Chassis that has been turned into a standalone chassis for my game. Since I wanted to improve the performance of the client side as much as possible, I thought of splitting up the tasks that the chassis has to do in order to update (Update steering, gears, engine calculations, and application of power).
I managed to grab a screenshot of the profiler where I found my script (VehicleController):
And I have a screenshot of the generalized code from the older script that runs completely in serial:
@ 240FPS Parallelized
@ 240FPS Old Serial
Script structure: