Part collides with all parts except player

How do I make a part collide with everything except the player?

I want to do this in collision groups as people told me before.
Help is appreciated!

Check out this reply on a post, it shows you how to script a collision group for the players, then the part (which is a wall in the example, but you will add all your parts)… then configure the two collision groups to not collide:

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Oh I’ve already figured this out, if you’re a scripter, would you mind helping me out with my other post? It’s about velocity