Hi,
i’m making a pet for my game and i want to make it to follow the player smoothly,
i made this simple and quick script but idk how to make the part follow the player smoothly
local function Render()
Pet.CFrame = Player.Character.HumanoidRootPart.CFrame * CFrame.new(2, 2, 4)
end
game:GetService("RunService"):BindToRenderStep("RenderPet", 1, Render)
TweenService and Body Movers are your best options. It’s a little hacky, but another solution would be to connect your part to a humanoid and use humanoid:MoveTo. I strongly reccomend against that.