Hello
I don’t know why, but for some reason, the part simply changes its position in the place in order to appear on the new
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local positionmouse = Mouse.Hit
local Selected = Instance.new("SelectionBox")
local Brick = Instance.new("Part")
local Number = game.ReplicatedStorage.numberBrcik.Value
function BrickPosition()
if Mouse.Target.Name == "BuildPlace" then
Brick.Size = Vector3.new(4,4,4)
Brick.Parent = game.Workspace.Teleport
Brick.Anchored = true
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = Vector3.new(Mouse.Target.Position.X,Mouse.Target.Position.Y+2.5,Mouse.Target.Position.Z)
Brick.Name = ("Brickpart Number"..Number.."")
end
end
Mouse.Move:Connect(function()
if Mouse.Target.Name == "BuildPlace" then
Selected.Adornee = Mouse.Target
Selected.Parent = game.Workspace
Selected.Color3 = Color3.fromRGB(85,0,255)
Selected.SurfaceColor3 = Color3.fromRGB(255,0,0)
Selected.SurfaceTransparency = 0.5
end
end)
Mouse.Button1Down:Connect(function()
if Mouse.Target.Name == "BuildPlace" then
Brick.Size = Vector3.new(4,4,4)
Brick.Parent = workspace
Brick.Anchored = true
Brick.BrickColor = BrickColor.Random()
Brick.Position = Vector3.new(Mouse.Target.Position.X,Mouse.Target.Position.Y+2.5,Mouse.Target.Position.Z)
Brick.Name = ("wf"..Number.."s")
end
end)
-- local w = Instance.new("Part")
-- w.Anchored = true
-- w.Parent = game.Workspace
-- w.Position = Vector3.new(Mouse.Hit.Position.X ,Mouse.Hit.Position.Y, Mouse.Hit.Position.Z)
--Selected.Adornee = Mouse.Target
--Selected.Color3 = Color3.fromRGB(85,0,255)
--Selected.SurfaceColor3 = Color3.fromRGB(255,0,0)
--Selected.SurfaceTransparency = 0.5
I did everything right Dont have error