I’m mainly confused on why you are then picking a random value in this noise range, its really hard to see what’s going on with your code with the lack of details…
I’m choosing a random number because it’s literally noise, it moves the particle everytime the RenderStepped it’s fired to replicate a random movement(useful for making fireworks) but if the RenderStepped fires at 60+ fps will add too much noise compensation in a lower time so this will make less noise movement
I already understand why that error is happening but I don’t figure out a solution that works, it’s like a compensation, if that compensation adds too later, it will go crazy, if that compensation adds too early, will be no noise effect
But in that term you used, I think I want less if the framerate it’s lower, and I want more if the framerate it’s high to compensate the amount of firing on the renderstepped
Ok where does noise play a role in this (does it effect the offset value?), please just show your whole code so I can understand every calculation that plays a role in its movement…