In my localscript i need to check for a part in workspace. its on loop and it works fine until i go very far away and it goes out of my render distance. for some reason, if the part I specify is out of my render distance my local script thinks it’s not there. is this normal??
Disable Streaming … It has a range.
Rather than disabling streaming, since it can be helpful to reduce lag if you have a big game, you can use CollectionService to detect when a part enters the streaming radius. This is especially easy to implement since you’re checking in a loop. Though it doesn’t work in all cases, such as if you need to always do something with that part even if its out of the radius, but even in those cases there’s often a workaround!
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