Reproduction Steps
Very recently, I’ve noticed that in my game, Redshift Arena, particle effects and trails (used as Tracers) are severely delayed or don’t appear at all when looking in a certain direction. I originally thought I was hitting the particle limit, but I realized that this only occurs when looking in a particular direction. I haven’t tested to see if this bug occurs in any other games. This bug acts as if the particles are not within the camera’s viewport.
Game: Redshift Arena - Roblox
System Info:
CPU: Ryzen 5 3600
GPU: ASUS TUF 5600 XT
RAM: G.Skill Rip Jaws, 16GB @3600MHz
Known Trigger(s):
Look to the left of Blue Base on Opposing Worlds (as shown in the video linked below) and fire into the distance, then look slightly to the left. The muzzle flash particles should appear out of nowhere when not firing.
On any map, simply fire into a wall constantly with the Minigun. Impact sparks will be very delayed, and will only appear 5 seconds after letting off the trigger. This might be caused by the particle limit being reached, but this has never happened until a recent update.
Expected Behavior
I expect the Particles / Trails to always appear in all directions, unless the Particle Limit has been reached.
Actual Behavior
Particles are seemingly held in limbo in the rendering until the player looks in a certain direction.
Demonstration Video: Redshift Arena | Particle Bug - YouTube
Issue Area: Engine
Issue Type: Display
Impact: High
Frequency: Constantly
Date First Experienced: 2021-12-04 00:12:00 (-05:00)
Date Last Experienced: 2021-12-19 00:12:00 (-05:00)