Parts are not snapping to the surface I drag them on

In the image blow, you can see 2 parts, one Is the expectation (blue checkmark) of what should happen when I drag a part against another part at an angle, and the other (red X) is reality. Before today, dragging parts against other parts worked perfectly fine, like expectation. Did I accidentally toggle something? How do I fix?

Did Studio reset its settings? Maybe check this out:

I’m afraid not. the only setting I could find related to the dragger is “New Physical Draggers” in beta features, which made no difference when turned on or off.

Just duplicate the first part and drag it to where you want it (it appears your trying to snap it at the same angle as the first).

is join surface on cause if not that can be the problem and also try out constraints or collisions that will maybe work!
image

Id do that for individual parts except I need an entire model on that surface. Id rather solve the issue than find a way around it too.

nope, that didn’t work either.

You could just get the orientation angle of that ledge and set the model to the same angle then drag it into place. It’s a bit more effort but it would work.

Guess Ill have to until I can find a solution…

The model orients to the surface behind the cursor.
If you are dragging a model make sure you pick a spot to drag it by that’ll be on top of the surface you want it to align to.
With models you also have to set the PrimaryPart as the Part you want your X, Y, and Z axes to align to.

The issue solved itself about a week ago. I assume it was a bug, but thanks for the assistance.

Did you do anything to solve this issue that you can think of?

I am having this issues currently with my studio and it’s unbearable, honestly.

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Thank you so much man, I am livid I was unable to find this solution myself!

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I know I’m super late but this is a lifesaver, I never knew this was a setting and it was driving me insane


you bumped this so now you get a blue_blockhead tech tip:

pressing ctrl+L changes your move settings to be relative to the pivot point of whatever you have selected

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