In my game, I have an obby that players can access via an Npc. The Obby itself is in the same place(game place) as the main place but far from the origin so its hidden. When I run the game however, the parts all delete themselves due to them being far from said Origin. Bringing the obby close to the main area/origin works but it disrupts the visual aesthetics of the game. Is there any way to prevent this from occurring?
The game has an option to increase the distance of the deletion barrier from the origin of the world, I dont know where this is tho.
If you go flying upwards or sidewards there shouldnt be limits (ofc excepting the game’s memory limit)
Do you have StreamingEnabled?
If so, then perhaps the parts are being streamed out automatically and you could try something like this before teleporting the player:
if workspace.StreamingEnabled then
player:RequestStreamAroundAsync(Destination)
end
This should make the parts stream in again at the destination.
Thanks, I found it in the workspace properties
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