Parts not getting destroyed

Again, the pellets aren’t anchored. Actually, I might have to take that back.

But it seems he anchors em in the script?

I realized they were using tween service and tweening it. They probably need to weld a hitbox to the pellet. My bad for not thinking straight (in my defense it is 2 am)

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you can try GetTouchingParts(), GetPartsinPart(), GetPartsInBoundBox(), GetPartBoundsInRadius() instead of the Touched event. not sure if it’ll change anything but it can be used similarly.

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