BananaThief28:
also i am using .touched
Ah that may be the issue, .Touched has a bad notoriety of being unreliable and exploitable. You can either use a custom .Touched event or the popular FastCast community resource which is continually getting updates.
The issue is that the client has to be the one firing the Touched events for the server to see them. If the client does not know the server wants touch events, or if some exploit on the client forces it not to send touch events, the server will not detect touches* by the player’s character or any client-owned parts.
*reliably.
I believe OP is asking for a way to detect touched events when the client isn’t sending them. As far as I know, that’s not possible, but what you can do is use a little T…
Hey everybody!
Click to view key information for existing users The module’s version is currently Ver 13.2.0 released on 12 November 2020** Changelogs can be viewed <a href="https://etithespirit.github.io/FastCastAPIDocs/changelog/">HERE</a>
Support will only be given for the current version. Certain public toolkits that include FastCast may be using an out of date version. Please check the version in the main module (a comment near the top) before asking for help.
In thi…
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