I said if it’s sent as a key inside of a dictionary, if you sent something like
Event:FireAllClients({[instance] = true})
and looped through the dictionary in the client
Event.OnClientEvent:Connect(function(dict)
for i, v in pairs(dict) do
print(i, v) -- <instance> something true, I think
end
end)
perhaps I’m wrong about this.
And it is possible to send instances after doing some work.