I set MovingTarget to true in the settings.
I will take a look at this issue and tell you what’s wrong. The MovingTarget retargeting mechanics only create new paths when the direction of the target character (or any part/model) changes to have better performance, so it is not really updating with a set time. However I might add something customizable, or fix the issue if it is because of a bug, not sure.
Very late reply but I have figured out what’s wrong. I’ll work on a solution with a new version when I have time.
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