So I’m using Roblox wiki pathfinding code source to walk this mech and I made path params of
[“AgentHeight”] = 9,
[“AgentRadius”] = 13,
[“AgentCanJump”] = false
It works in some cases but when it’s a straight shot past blocks
it acts like that block isn’t in the way and the path params are ignored for some old reason
White dotted line Below
Try experimenting with different values for the [“AgentRadius”] = 13, setting. You are doing the right thing by drawing the path in the first instance,. It may just be a case of fine tuning the settings for your particular NPC choice.
How high have you gone for the value for AgentRadius? You could try and set the part size for your visible waypoints to the AgentRadius and see if there are any collisions where you expect them to occur.
Read the following article as well to see how others have calculated their values.