Pathfinding NPC stuttering

I FIXED IT!!
I had to set all parts of the npc to owner’s network to be nil, and to make the error not appear, every time root part anchors, script will set the required state!

for _, part in pairs(NPC:GetDescendants()) do
				if part:IsA("BasePart") or part:IsA("MeshPart") then
					part:SetNetworkOwner(nil)
				end
			end

Thanks to everyone who at least tried!

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