Update List #2:
Click this dropdown to see updates list
5/2024 Updates:
5/27/2024:
- Added loading screen back into the game for when player first joins a game
5/26/2024:
- Added more items to cosmetics shop (cone hat, blue tie, metal windup, blue backpack, chicken hat, and chef hat.)
- Fixed issue where player could ragdoll when gliding into Terrain
5/21/2024:
- Added two new cosmetics into the game. I’ll be working on more so feel free to give ideas.
- For parts of the game that currently support changing prompts based on player-set keycodes, those parts of the game now also support other keyboard types and controller types.
- QUERTY is now no longer the only keyboard supported. Controller stuff should fix issues where sometimes prompts for Xbox were shown when using a PS4/PS5 controller.
- Note that some prompts do not correctly show, I’ve mentioned that here: Gamepad APIs: Cross-Platform Button Support - #107 by Reditect
5/16/2024:
- Fixed issue where music would go quiet after a previous track faded out.
- Fixed issue where camera auto pitch angle system didn’t stop when in main menu. Some issues still happen when pausing. Will look into.
5/12/2024:
- Fixed issues with auto camera pitch adjustment system
- Added option to toggle auto camera pitch adjustment system in options menu → general
5/11/2024:
- Fixed issues with Adaptive Music in Nightfall Grove
- Added temporary Hub World background music.
- Fixed issue where background music volume control would not be respected
- Added system for changing the angle of the camera when the player is idle for 5 seconds.
- The idea here is to give players an optimal angle of viewing the world for ease of viewing and platforming. Moving the camera while the player is moving seems to be an issue (user control over the camera when lerping CFrame is weird), so this is all I’ve got so far.
- This system mimics the one in Spyro’s Reignited Trilogy. I can see how this is limited or annoying. I’ll be sure to add a toggle for automatic versus manual camera adjustment in the future.
5/10/2024:
- Extended Nightfall Grove level at the end for more platforming
- Switched Nightfall Grove music to normal track instead of ambient version.
- Working on the ambient system, but it’s not working how I’d like it to.
4/2024 Updates:
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4/28/2024:
- Added gamepad customizable keybinds.
- Fixed issue where minutes were incorrectly display for playtime.
- Fixed issue where NPC dialogue UI would not update with proper continue button to press. This is fixed for inputType changes and changes to player-set prompts on gamepad and keyboard.
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4/27/2024:
- Added music playing system to Extras menu.
- This allows people to play all the music I’ve made with ease. The idea of this came from Fairune on the 3DS.
- Dev Note:
- The adaptive music from the previous update is now based on being idle or not. Yet, the system seems to not be working. The issue is noted and will be fixed when I can get to it. Apologies.
- Added music playing system to Extras menu.
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4/26/2024:
- Made adaptive music system (only works in Nightfall Grove right now).
- When the player walks around, a part of the song will fade in. When the player stops moving, a part of the music will fade out. A core part of the song will still play.
- Added temporary pause music (which is just the main menu music).
- Made adaptive music system (only works in Nightfall Grove right now).
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4/17/2024:
- Added custom Nightfall Grove background music
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4/4/2024
- Added UI that reminds the player how to navigate UI on gamepads.
- pops up if they are in the main menu or pause menu trying to press buttons w/o the navigation system enabled.
- Floating platforms in Nightfall Grove now wait for the player to jump onto the platform before moving.
- Fixed issue where signs in Nightfall Grove did not have the correct dialogue for signs.
- Added UI that reminds the player how to navigate UI on gamepads.
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4/3/2024:
- Added Signs in Nightfall Grove to explain healing & checkpoints.
- Added custom Grasslands background music composed by me (Reditect).
- Added Mushroom NPCs around Nightfall Grove that give bits of dialouge
- Signs now use one script for changing the ImagePrompt for when the player changes InputTypes.
- Various saturation changes to objects in Nightfall Grove.
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4/1/2024:
- Updated loading images for the hub world, Nightfall Grove, and Mt. Snowball.
- Updated walking animation to match speed.
- Changed JumpHeight from 58 to 60 to make jumping slightly more forgiving.
- Changed distance the player can travel quickly slightly with the glide to balance movement options.
6/2024 Updates:
6/22/2024:
- Updating digging to allow players to dig under any FloorMaterial.
- I’m experimenting with this. I want the movement mechanic to be easy to understand and use, but I also don’t want people using the mechanic to glitch something. Will be sure to test as much as I can.
- Begun work on new world Steampunk Zone
6/19/2024:
- Mt. Snowball is complete! Specifically, I added NPCs to the area. Any updates to Mt. Snowball is likely minor from here on out. Onto the next world.
- Also added badge for collecting all golden toast for Mt. Snowball and updated messages in Guidebook. Hope to make custom background music as soon as I can.
6/18/2024:
- Various Updates to Mt. Snowball World
- Buildings, lights, Bharal enemy, tower challenge, etc.
- Added menu that shows all Golden Toast in each world and if the player has collected it.
6/10/2024:
- Fixed issue where save files would have the same save data, specifically the 3rd save file.
- Fixed issue where log at spawn in Grasslands would not load in.
6/8/2024:
- Added badge for playing the game with a friend.
- New data keys for this update. That means people lose their current save data for now. I can go back to old data, but need a way to make sure old systems don’t error based on new content. I’m looking into it.
- Updated areas of the game that did not properly show the prompts based on InputType and Gamepad Controllers.
- Updated Grasslands for a more simply and effective tutorial.
- Fixed issue where PitchAdjustment being toggled off would cause the Active Camera to appear to toggled off in the settings.
- Save/Loading data for Cosmetics Shop. This means buying things now properly takes coins away as well.
- Added knockback for player and enemy for when they get damaged.
- Added delay between when enemy could damage player.
- Added platform that turns based on a cog like the one in Ty the Tasmanian Tiger. In the Testing world.
- Disabled support for non-Qwerty keyboards.
- I did this because Roblox’s current “solution” makes the text invisible for those who have Qwerty keyboards. I can’t do anything about this issue. When Roblox fixes the issue, I’ll add support back into the game. This does not impact Gamepad/Controller users. PS4 and Xbox prompts shall continue to properly show prompts.
7/2024 Updates:
7/27/2024:
- Re-added swim down button on Mobile, it correctly shows up and goes away when in/out of water.
- Fixed bug where wrong controls were shown to Mobile and Xbox players for swimming down.
- Pausing the game now makes the current background music 1/4th the volume instead of having nothing playing. The volume goes back to normal after un-pausing or going to the Main Menu.
- Also fixed some issues this cause, such as playing music from the Extras menu stopping music entirely. There’s a bug where the audio is normal after stopping music from the Extras menu, but I think I like that actually. It means, as a side effect, you can play any level you want with another world’s background music.
7/24/2024:
- Added Onboarding Event checking to make sure players can’t spam the events
- session locking and debounce for touched event connections
- Fixed issue where animation for NPC in Steampunk Zone would not play
7/22/2024:
- Added requirements/barriers to access Mt. Snowball (6 golden toast) and Steampunk Zone (9 golden toast).
- I might change the requirements, but I think these are low enough numbers. I want players to work towards something in the game, this gives Golden Toast more meaning. That said, I don’t want players being forced into collecting everything if they don’t want to.
- Fixed issue where Steampunk Zone badge wouldn’t get awarded when collecting all the Golden Toast for that world
- Updated Nightfall Grove’s grass color to match the new texture/material changes for Grass.
7/20/2024:
- Fixed issue where mobile players couldn’t sometimes interact with NPCs
- Updated cosmetics shop UI so players can see the premium items fully
- Added Roblox’s Onboarding Funnels events system (temporarily disabled till I stop it from spamming player info/events)
7/15/2024:
- Released Steampunk Zone (yay!)
- everything for the world is done except background music, will add when I can.
- Added Roblox Premium cosmetic items
- a Roblox premium world/level will be added eventually as well
- Session-only speed running system for every world/level
- the only requirements so far is entering a world and exiting it through the respective portals. I’m thinking of requiring all golden toast to be collected, but that means I need to make them recollectable. There is no data saving for your personal records and global records yet, but I hope to add it as soon as I can.
- Other:
- wrong camera for Jay Sign NPC for Steampunk Zone fixed
- changed grass material texture (and colors for worlds to make sure they look fine)
- Dev Note: The pirate cosmetics gamepass is postponed until I can get that kind of purchasing working 100%. I don’t want anyone buying anything and it not saving or it glitching out.
8/2024
8/4/2024:
- Added Cosmetic Pack #1 - Arr! Purchase this gamepass (89 robux) to unlock the Pirate Hat and Skeleton Skull Necklace.
- Added 3 new cosmetics that can be bought with in-game coins. Sunglasses, Headphones, and Durag.
- Fixed bug where buying cosmetics didn’t actually update the total coin collected amount. This meant players could collect coins to reset their counts to amounts before cosmetic purchases.
- Changed Golden Toast required to unlock different worlds (higher req.). This is for balancing reasons. Normal progression is now to play a world and progress to the next.
10/10/2024:
- Fixed issue where volcano world enemies didn’t replicate their Heads, causing Roblox to not load them in properly.
- Updated prompt UI for ease of updating based on custom keybinds
- the actual updating of UI for prompts aren’t yet in the game
10/4/2024:
- Fixed an issue where the cosmetics shop UI did not update to tell players if they owned an item
10/2/2024:
- Added background music to Steampunk Zone
- Added Grayboxing for Volcano World
- Updates Cosmetics UI to show all items (hopefully on all devices)
- Fixed some resetting issues w/ the new Volcano World
9/2024:
- (19th)
- Added sound effect for “All Golden Toast Collected” menu
- Fixed collision issue where player could get stuck on an invisible wall in the Hub World
- (17th)
- Added quick menu in pause menu for showing
- Added “All Golden Toast Collected” message (when player collects all golden toast in a world)
- Fixed issue where the DevConsole would be spammed with warning trying to find mobile jump button.
- (10th) Added Autumn Beach World
10/22/2024:
- Updated game name to be “PB the Flying Pig”. Marketing material has been updated to reflect this. The Press Kit has not been updated yet though.
10/19/2024:
- Fixed issue where metal windup and many other cosmetics items could not be equipped
10/13/2024:
- Updated all of PB’s animations
- except for eye blinking because it doesn’t work with the rig and I’ve already spent 6+ hours remodeling, rigging, and animating.

- except for eye blinking because it doesn’t work with the rig and I’ve already spent 6+ hours remodeling, rigging, and animating.
10/11/2024:
- Changed “load game” text to “play game” from the main menu
- Removed portals that aren’t unlockable in the game
- Added invisible walls to stop players from accessing certain areas in Mt. Snowball and Steampunk Zone
- Made a waterfall in Hub World longer to match water
- Moved water in Nightfall Grove swimming area to be more realistic (exits to the water are unrealistic still as I want a player to be able to backtrack without remaking that section)
- Fixed issue where digging in Nightfall Grove in a certain area would cause players to go under a bridge
- Fixed issue where players couldn’t dig in Steampunk Zone
- Slowed down the spinner in Volcano World
- Changed location of Golden Toast in Autumn Beach from the water cave to a new location
- Move waterfall at Grasslands World so people on low graphics see it fully
- Made ice more slippery
- Made it so players need to actually glide at the end of the Grasslands tutorial
1/9/2025:
- Fixed bug where speedrunning timer would not be started for grasslands world when first starting a save file
- Fixed Volcano World’s enemies not moving
- Updated Volcano World to add the following:
- Golden Toast (not the last one yet as that’s for the boss fight)
- More coins & enemies around the area
- Terrain in more areas instead of placeholder grayboxing
12/28/2024:
- Added cutscene at beginning of game for save files where the tutorial has no been completed
- Known Issues:
- Music sometimes doesn’t change, will look into that
- Known Issues:
- Added background music for Volcano World
11/7/2024:
- Added a system that makes the player lose 5 coins on death w/ death screen UI animation
11/5/2024:
- Fixed various collision issues based on the player character Torso not having a MeshId.
- I’ve now switched the Torso to a BasePart and digging functionality has remained intact
- Fixed issue where accessories would not animate correctly for the new rig for the player character
- Fixed issue where Premium and Paid cosmetics items could not be equipt
- Updated enemies to stop attacking the player when in dialogue or when the game is paused
- Mobile players now continue to sprint after gliding if they were sprinting before they glided
- Changed how the Mushroom Bounce Pad works.
- This fixed the issue where players could not bounce if they jumped. However, there is now a new issue where there’s a slight delay in the player’s ability to jump after bouncing. From my testing, I do not see this as fixable.
5/17/2025:
- Updated intro cutscene to have a page-turning aesthetic & work for all languages
- Changed requirements for unlocking different levels to be slightly lower
- slight updates to boss fight attacks & 3rd attack is a spike-crystal thing
- nothing happens after beating the boss yet though
4/29/2025:
- Fixed issue where Grasslands Music would not play when starting a new save file
- Other updates between 2/28/2025 and this update:
- Keyboard prompts in-world now update based on your keybinds set in the options menu
- Coins no longer heal you. For now, respawn checkpoint pads do now.
- I don’t think a health pick-up is the right idea.
- Fixed issue where bulls in Nightfall Grove spawned in the wrong location.
- Begun boss fight work.
- Attack 1 - lava wall (done)
- Attack 2 - Ram towards player (WIP)
- Attack 3 - no idea what it’ll be yet (WIP)
2/28/2025:
- Pushed most recent version (not sure if or what changed other than the stuff I mention below)
- Update GuidebookUI to include all descriptions of current GoldenToast in the game
- Removed global leaderboard UI for world timers. I didn’t have code on the backend for that, just the UI. If I add the feature in the future, I’ll have to find a way to protect it from exploiting.
- Now using “future” lighting as Roblox isn’t letting me keep Terrain textures looking the way I want without higher graphical stuff. In short, the game looks slightly different visually.
6/17/2025:
- Added
- End of boss fight with story, resetting logic, and leaving after defeating the boss
- Background boss music to the boss fight & to the Extras Menu
- Fixed bug where changing the camera back to normal from the storybook would cause errors in Roblox’s internal camera code. Fixed by making sure angles are within a certain range, which was really just tilting everything by 90 degrees.
6/7/2025:
- Fixed bug where player could pause and be in the shop at the same time (in most cases)
- Fixed bug where the collected all golden toast sound effect would play for all players instead of just the one player
- Fixed bug where Golden Toast would not turn gray when they were already collected on loading a save file (this bug was particularly annoying!)
6/5/2025:
- Fixed bug where player gets stuck on the gliding sign in Grasslands
- Fixed bug where players could not scroll the donate leaderboard
- only fixed on not having touch-based input
- Fixed bug where the prompt image for pausing would not show if you were using ps5 remote or a touch-enabled device, and then switched to keyboard-based input
- Updated coin counter UI pop-in and out to say open for twice as long
- This makes coin amounts more noticeable
5/25/2025:
- Fixed issues where players could reach portals they didn’t unlock by going on top of the hub world terrain
- Added various custom sound effects to enemies and objects
- Added digging attack!
- Nothing to attack with it yet, but activate it by pressing the jump button while digging.
5/20/2025:
- Changed the requirement to unlock the Volcano World to 26 Golden Toast instead of 24
- So players have to play each level at least once before going to that world
- Changed prices for Cosmetic Items to be 15 Coins instead of 10
- General updates to boss fight logic // not done yet
- Fixed the issue where the boss attacked #3…
- could hurt the player multiple times
- didn’t respect when the player or boss died
5/18/2025:
- Added new HapticEffect system for many collisions, enemies, UI interaction, and digging
- Updated Credits menu to be more general
- I don’t want the game taken down for off-platform links and whatnot
7/4/2025:
- Added homes for the NPCs in Steampunk Zone
- Changed LightingStyle of the game to Soft!
- This means my game looks more like I want it to, soft shadows/lighting, and how the Terrain looks stylistically. This change comes because a part of a bug was fixed by Roblox with Terrain.
7/3/2025:
- Updated water, zipline, and other game logic to replace ZonePlus and instead use the Zones module by azavier123
- Added idle animation for the Bharal enemy in Mt. Snowball
- Fixed issues of snow particle not enabling in Mt. Snowball
- Fixed an issue where portals would not teleport the player
- (internal) Moved npc & enemy bones to HumanoidRootPart that were one mesh and a set of bones
6/27/2025:
- Made the Volcano World badge (for collecting all Golden Toast in the world) work
- Fixed some unneeded warnings and checks with loading custom keybinds
- Removed internal code and logic for the Premium-based world for the game
- This is because a world can take a month+ to make, and there’s no reason to in this case now that Roblox is removing Premium Payouts. I’d rather work on another DLC, in addition to the one I’m working on right now.
- The premium benefits that are already in the game will stay as they are, but it is unlikely that new content will be made for that specific audience.
7/16/2025:
- Updated hub world with Volcano world assets to add life to that area, and made a tunnel behind the waterfall :D/
- Updated most loading screen image thumbnails
- Crab robot enemy (dig-based attack enemy) process on Twitter. 3D modeling & rigging done, need to add animation and code.
7/13/2025:
- Fixed issue where ziplines in Autumn Beach would not allow the player to exit the zipline
- Added houses to Autumn Beach
7/12/2025:
- Added ability for gamepad users to switch between zoom levels
- Fixed issue where the prompt to pause UI shows on mobile
- Fixed issue where sometimes the Roblox icon covered the pause icon on mobile
- Fixed issues with Roblox Topbar/CoreUI covering the Main Menu and the select screen for some users
- Fixed issue where the interact button shows on automatic first-time interaction on Mobile
- Fixed bug where the color of the sprint button is not orange if the player was sprinting, then glided, and went back to sprinting automatically
- Fixed issue where music doesn’t get set to 0 volume when loading in, if the player had that saved
- Fixed issue where sheep bounce noise plays after it’s dead
7/8/2025:
- Added rock shield enemy to Nightfall Grove that can only be defeated with a dig attack
- Completed Dig attack mechanic
- Color of dig trail changes to red when you can attack an enemy by jumping while digging
8/8/2025:
- Fixes:
- Falling out of the map properly resets now
- Fixed issue where the new rock enemy could hurt other players as it didn’t have a check for local player
- Other:
- Added more invisible walls around worlds
- Updated the Grasslands’ cave area near the end to be cleaned up
- Changed all in-world key prompt UIs to not be on top of the player (graphic drawing-wise)
- Made the cooldown for flipping pages in storybook cutscenes far less, now near-instant.
- Note that for NPC dialogue, you can always press ‘space’ or the button noted on screen to skip the animation for dialogue
8/7/2025:
- Fixes:
- fixed mushroom bounce thing - it’s not linearVelocity anymore, it’s forced jump and goes into a double jump after interaction
- fixed issues where Roblox CoreUI would cover Pause Menu & Cosmetics shop text in some situations
- Fixed scrollbar for donation not allowing scrolling.
- Previously, it would only work if you were on mobile, then got off Mobile. Now it should allow both mobile users to be prompted with the interact button and other users to scroll, and have their prompt.
- Fixed issues where typing in chat did not stop various input systems, like opening the Pause menu
- Added / Changed:
- Changed flying to be client-based instead of on the server. Better flow
- Changed the volcano world enemy be spawn part based
- Recropped Title Icon in-game and repositioned it to fit below Roblox CoreUI
- Added padding between main menu and pause menu buttons to make only one selection, instead of being able to press multiple
8/28/2025:
- Fixed issue where digging wall barriers were broken. my fault cause I changed collision groups without thinking or testing new save files

8/26/2025:
- Added robot crab enemy into Autumn Beach world
- lot of animation for this one
8/20/2025:
- Updated info sign logic to:
- fix issue where one sign would trigger another, specifically the one in Autumn Beach triggering steampunk zone
- changed from Roblox touch events to Zone module, and using that to let Jay fly in and out of a sign depending on its hitbox instead of distance
8/18/2025:
- Fixed:
- When one player got in water, all players would be able to swim // fly glitches
- Player would get knocked back weirdly when using dig attack on stone shield enemy
- Enemies spawning multiple times if a player loads back into a world from the same world.
- The game now properly deletes enemies and then spawns new ones.
- save files using other save file data for cosmetics
- Added:
- Terrain around houses in hub world so player can’t get stuck behind them
- Rotation animation for golden toast
- Backpack cosmetic based on PaperKlay, a fellow indie 3d platformer game
8/17/2025:
- Equipped accessories now load & save based on your save file
9/13/2025:
- guidebook in pause menu automatically goes to whatever world you’re in now
- cutscenes now have better UI
- various prompts for input are better formatted to show “A” instead of “buttonA” for controllers
- added back the enemies in Volcano World & fixed bug with their heads not loading
- Fixed bug with private server kick system checks
- Fixed bug where Bharal enemy wouldn’t wait for the player’s Animate script for checking Dig ignoring
- players now need to collect the golden toast in the boss fight end before the portal will show up
9/12/2025:
- Added variety of signs & updated dialogue to add to story and direction/helping
- Added lights to some caves that needed it
9/10/2025:
- Added Dragon Horns accessory to the cosmetics shop
- Changed leafyGrass material for Terrain
- Added badge for collecting all golden toast
9/7/2025:
- Fixed:
- Accessories not deleting properly when deleting a save file
- Golden Toast not updating color if collecting one in a file, then not in another, or deleting a save file.
- Enemy animations not stopping when they stop detecting you while you’re digging
- Other:
- Changed boss fight attack where he rams at you to only allow you to hit him once instead of twice per overall turn. Makes the fight longer. Might make HP slightly less for balance.
8/29/2025:
- Fixed issue where wearing certain accessories and being near an NPC with a Head part would cause you to snap to it. seems to be a quirk of Roblox’s internal code for accessories, but i fixed it by changing the NPCs with that as the name to a different name
( 4/2024 → Last Update )