So I’ve been taking a crack at adding PBR textures to my game but I don’t seem to have any luck with it. When I add a surface appearance to my mesh part, it becomes one giant texture that covers the entire part as seen here:
And I’ve seen many other users telling me to add a humanoid as a sibling to my mesh part and this partly works for tiling the texture but I’m still left with some really odd and small tiles:
Here is what my hierarchy looks like right now:
Is there any way for me to create an entire floor with properly scaled and tiled textures? I’ve heard that I may just have to do it in blender but I’m worried about importing models from blender to Roblox.